Publications

Book
Grimes, S.M. (2021). Digital playgrounds: The hidden politics of children’s online play spaces, virtual worlds and connected games. Toronto, ON: University of Toronto Press. Link


Journal Articles
Grimes, S.M. (2022). The politics of children’s privacy. European Data Protection Law Review 8(1): 14-18. Link

Grimes, S.M. (2018). Penguins, hype and MMOGs for kids: A critical re-examination of the 2008 “boom” in children’s virtual worlds development. Games and Culture 13(6): 624-644.

Grimes, S.M. (2015). Playing by the market rules: Promotional priorities and commercialization in children’s virtual worlds. Journal of Consumer Culture 15(1): 110-134. [Published OnlineFirst 2013].

Grimes, Sara M. & Fields, Deborah A. (2015). Children’s media making, but not sharing: The potential and limitations of child-specific DIY media websites. Media International Australia (154) Theme Issue on “Making Media Participatory.”

Grimes, Sara M. (2015). Little big scene: Making and playing culture in Media Molecule's LittleBigPlanet. Cultural Studies 29(3): 379-400.

Grimes, Sara M. (2015). Configuring the child player. Science, Technology, & Human Values 40(1): 126-148.

Grimes, Sara M. (2013). Persistent and emerging questions about the use of terms of service contracts in children’s digital media sites and platforms. University of British Columbia Law Review 46(3): 681-736. 

Grimes, Sara M. and Andrew Feenberg (2009) “Rationalizing Play: A Critical Theory of Digital Gaming.” The Information Society 25(2): 105-118.

Narine, Neil and Sara M. Grimes (2009) “The Turbulent Rise of the Child Gamer: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children’s Digital Play.” Communication, Culture and Critique 2(3): 319-338.

Grimes, Sara M. (2008) “Saturday Morning Cartoons Go MMOG.” Media International Australia (126), Special Issue: Beyond Broadcasting: TV for the Twenty-first Century: 120-131.

Grimes, Sara M. (2008) “Kids’ Ad Play: Regulating Children's Advergames in the Converging Media Context.” International Journal of Communications Law and Policy 8(12): 162-178.

Grimes, Sara M. (2008) “Researching the Researchers: Market Researchers, Child Subjects and the Problem of "Informed" Consent.” International Journal of Internet Research Ethics 1(1): 66-91.

Grimes, Sara M. (2006) "Online Multiplayer Gaming: A Virtual Space for Intellectual Property Debates?" New Media and Society 8(6): 969-990.

Chung, Grace and Sara M. Grimes (2005) “Data Mining the Kids: Surveillance and Market Research Strategies in Children's Online Games.” Canadian Journal of Communication 30(4): 527-48.

Grimes, Sara M. and Leslie R. Shade (2005) "Neopian Economics of Play: Children's Cyberpets and Online Communities as Immersive Advertising in Neopets.com." International Journal of Media and Cultural Politics 1(2): 181-98.


Book Chapters:
Grimes, S.M. & *Merriman, V. (2021). “Technically they’re your creations, but...: Children making playing, and negotiating UGC games.” In L. Green, D. Holloway, L. Haddon, K. Stevenson, & T. Leave (Eds.) Routledge Companion to Digital Media and Children (pp.275-284). London, UK: Routledge.

Fields, D.A., & Grimes, S.M. (2020). Shaping learning online for making and sharing children’s DIY media. In N. Holbert, M. Berland, & Y.B. Kafai (Eds.) Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs (pp.255-263). Cambridge, MA: The MIT Press.

Grimes, S.M (2018). Consumer culture, promotional priorities and commercialization in online games and virtual worlds. In K. Asquith (Ed.). Advertising, Consumer Culture and Canadian Society: A Reader (pp. 190-206). Oxford, UK: Oxford University Press.

Fields, D.A. & Grimes, S.M. (2017). Pockets of freedom, but mostly constraint: Emerging trends in children’s DIY media platforms. In I. Elea & L. Mikos (Eds.) Young & creative: Digital technologies empowering children in everyday life (pp.159-171). International Clearinghouse on Children, Youth & Media/UNESCO.

Grimes, S.M. (2015). Rescue the princess: The videogame princess as prize, parody and pro-tagonist. In M. Forman-Brunel & R. Hains (Eds.) Princess cultures: Mediating girls’ imaginations and identities (pp.65-89). New York, NY: Peter Lang.

Grimes, Sara M. (2015). Children and online games. In A. Kerr & J. Ivory (Eds.) Online Gaming, part of the International Encyclopedia of Digital Communication and Society, series ed. by R. Mansell & P. Hwa Ang. Somerset, N.J.: Wiley Blackwell/International Communication Association.

Grimes, Sara M. (2014). Child-generated content: Children’s authorship and interpretive practices in digital gaming cultures. In R.J. Coombe, D. Wershler & M. Zellinger (Eds.) Dynamic fair dealing: Creating Canadian culture online (pp. 336-45). Toronto, ON: University of Toronto Press.

Grimes, Sara M. (2013). Digital play structures: Examining the terms of use (and play) found in children’s commercial virtual worlds. In A. Burke & J. Marsh (Eds.) Children's virtual play worlds: Culture, learning and participation (pp.151-72).  New York, NY: Peter Lang.

Grimes, Sara M. and Andrew Feenberg (2013). Critical theory of technology. In Price, S., C. Jewitt & B. Brown (Eds.) The SAGE handbook of digital technology research (pp. 121-129). Los Angeles, CA/London, UK: SAGE Publications Ltd.

Grimes, Sara M. (2013) “From advergames to branded worlds: The commercialization of digital gaming,” pp. 386-99 in McAllister, M.P. & E. West (Eds.) Routledge Companion to Advertising and Promotional Culture. Routledge Press.

Grimes, Sara M. and Andrew Feenberg (2010) “Rationalizing Play: A Critical Theory of Digital Gaming,” In Feenberg, Andrew and Norm Friesen (eds.) Re-inventing the Internet: Critical Case Studies. Sense Press.

Consalvo, M., Grimes, S. M. and H. Kennedy (2007) “Commentary and Criticism: Digital Games and Gender.” Feminist Media Studies 7(1): 97-110. [Invited contribution]

Grimes, Sara M. (2007) “Terms of Service, Terms of Play in Children’s Online Gaming”, pp.33-55 in Williams, J. Patrick and Jonas Heide Smith (eds.) The Player’s Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland Press.


White Papers/Reports
Third, A., Moody, L., Abbas, A., Adib Dino, L., Engel, E., Fenner, L., Grimes, S., Jagielski, F., Jones, N., Khan, V., Kidron, B., Lansdown, G., Lee, Y., Livingstone, S., Malachowska, A., Melhuish, N., Odame, J., Oyadomari, W., Park, J., Ponte, C., Nejm, R., Redgrove, E., Shade, L., Twes, D., Theakstone, G., & Youssef, S. (2021).  Our Rights in the Digital World: A Report on the Children’s Consultations to Inform UNCRC General Comment 25. London and Sydney: 5Rights Foundation and Western Sydney University. 

Fields, D.A. Grimes, S.M., & Roger, S. (2019, Oct. 5). Designing for Kids’ DIY: Best Practices and Recommendations. Research Report, Utah State University Faculty Research Repository, Logan, Utah.

Grimes, Sara and Fields, Deborah (2012). Kids online: A new research agenda for understanding social networking forums. New York. The Joan Ganz Cooney Center at Sesame Workshop.