Journal Articles
Grimes, S.M. (2016). Penguins, hype and MMOGs for kids: A critical re-examination of the 2008 “boom” in children’s virtual worlds development.” Games and Culture, published online before print March 29, doi: 10.1177/1555412016638755 (OnlineFirst).

Grimes, S.M. (2015). Playing by the market rules: Promotional priorities and commercialization in children’s virtual worlds. Journal of Consumer Culture 15(1): 110-134. [Published OnlineFirst 2013].

Grimes, Sara M. & Fields, Deborah A. (2015). Children’s media making, but not sharing: The potential and limitations of child-specific DIY media websites. Media International Australia (154) Theme Issue on “Making Media Participatory.”

Grimes, Sara M. (2015). Little big scene: Making and playing culture in Media Molecule's LittleBigPlanet. Cultural Studies 29(3): 379-400. Link

Grimes, Sara M. (2015). Configuring the child player. Science, Technology, & Human Values 40(1): 126-148. Link

Grimes, Sara M. (2013). Persistent and emerging questions about the use of terms of service contracts in children’s digital media sites and platforms. University of British Columbia Law Review 46(3): 681-736. Link

Grimes, Sara M. and Andrew Feenberg (2009) “Rationalizing Play: A Critical Theory of Digital Gaming.” The Information Society 25(2): 105-118. Link

Narine, Neil and Sara M. Grimes (2009) “The Turbulent Rise of the Child Gamer: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children’s Digital Play.” Communication, Culture and Critique 2(3): 319-338. Link

Grimes, Sara M. (2008) “Saturday Morning Cartoons Go MMOG.” Media International Australia (126), Special Issue: Beyond Broadcasting: TV for the Twenty-first Century: 120-131. Link

Grimes, Sara M. (2008) “Kids’ Ad Play: Regulating Children's Advergames in the Converging Media Context.” International Journal of Communications Law and Policy 8(12): 162-178. Download

Grimes, Sara M. (2008) “Researching the Researchers: Market Researchers, Child Subjects and the Problem of "Informed" Consent.” International Journal of Internet Research Ethics 1(1): 66-91. Download

Grimes, Sara M. (2006) "Online Multiplayer Gaming: A Virtual Space for Intellectual Property Debates?" New Media and Society 8(6): 969-990. Link

Chung, Grace and Sara M. Grimes (2005) “Data Mining the Kids: Surveillance and Market Research Strategies in Children's Online Games.” Canadian Journal of Communication 30(4): 527-48. Download

Grimes, Sara M. and Leslie R. Shade (2005) "Neopian Economics of Play: Children's Cyberpets and Online Communities as Immersive Advertising in" International Journal of Media and Cultural Politics 1(2): 181-98. Link

Book Chapters:
Grimes, S.M. (2015). Rescue the princess: The videogame princess as prize, parody and pro-tagonist. In M. Forman-Brunel & R. Hains (Eds.) Princess cultures: Mediating girls’ imaginations and identities (pp.65-89). New York, NY: Peter Lang.

Grimes, Sara M. (2015). Children and online games. In A. Kerr & J. Ivory (Eds.) Online Gaming, part of the International Encyclopedia of Digital Communication and Society, series ed. by R. Mansell & P. Hwa Ang. Somerset, N.J.: Wiley Blackwell/International Communication Association.

Grimes, Sara M. (2014). Child-generated content: Children’s authorship and interpretive practices in digital gaming cultures. In R.J. Coombe, D. Wershler & M. Zellinger (Eds.) Dynamic fair dealing: Creating Canadian culture online (pp. 336-45). Toronto, ON: University of Toronto Press. Link

Grimes, Sara M. (2013). Digital play structures: Examining the terms of use (and play) found in children’s commercial virtual worlds. In A. Burke & J. Marsh (Eds.) Children's virtual play worlds: Culture, learning and participation (pp.151-72).  New York, NY: Peter Lang.

Grimes, Sara M. and Andrew Feenberg (2013). Critical theory of technology. In Price, S., C. Jewitt & B. Brown (Eds.) The SAGE handbook of digital technology research (pp. 121-129). Los Angeles, CA/London, UK: SAGE Publications Ltd. Link

Grimes, Sara M. (2013) “From advergames to branded worlds: The commercialization of digital gaming,” pp. 386-99 in McAllister, M.P. & E. West (Eds.) Routledge Companion to Advertising and Promotional Culture. Routledge Press. Link

Grimes, Sara M. and Andrew Feenberg (2010) “Rationalizing Play: A Critical Theory of Digital Gaming,” In Feenberg, Andrew and Norm Friesen (eds.) Re-inventing the Internet: Critical Case Studies. Sense Press.

Consalvo, M., Grimes, S. M. and H. Kennedy (2007) “Commentary and Criticism: Digital Games and Gender.” Feminist Media Studies 7(1): 97-110. [Invited contribution] Link

Grimes, Sara M. (2007) “Terms of Service, Terms of Play in Children’s Online Gaming”, pp.33-55 in Williams, J. Patrick and Jonas Heide Smith (eds.) The Player’s Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland Press. Link

White Paper
Grimes, Sara and Fields, Deborah (2012). Kids online: A new research agenda for understanding social networking forums. New York. The Joan Ganz Cooney Center at Sesame Workshop.

Popular Press:
Grimes, Sara M. (2013). When it comes to gendered toys, the pink aisle is still alive and well. Huffington Post, Dec. 13. Link

Grimes, Sara M. (2013). Revisiting the children’s Online Privacy Protection Act. Guest post for The Joan Ganz Cooney Centre Blog, Mar. 25. Link

Grimes, Sara M. and Fields, Deborah A. (2012). Taking a closer look at kids online: Opportunities and challenges in social networking forums. Guest post for The Joan Ganz Cooney Centre Blog, Nov.7. Link

Grimes, Sara M. (2010). Getting (more) girls into (more) games. Guest post for The Joan Ganz Cooney Centre Blog, Oct. 25. Link

Grimes, Sara M. (2010) "Child-Generated Content: Games Kids Play and Create." Gaming Business Review (GBR), Spring/Inaugural issue. Link

Grimes, Sara M. (2009) "The Possibility to Clean and Buy Stuff Shop." Shaping Youth Blog, December 6. Link

Grimes, Sara M. (2009) “The Hidden Playground.” The Escapist (227), November 10. Link

Grimes, Sara M. (2009) “Obsolescence Pending: Rating the ESRB.” The Escapist (223), October 13. Link

Grimes, Sara M. (2009) "Data Mining Kids and Teens’ UGC and Social Networks." Shaping Youth Blog, July 8. Link

Grimes, Sara M. (2009) “Digital Games, UGC, and the Mainstreaming of Virtual IP Conflicts.” Guest post for IP Osgoode. January 26. Link

Grimes, Sara M. (2008) “Hit’em Hard and Make’em Bleed.” The Escapist (173), October 28. Link

Grimes, Sara M. (2008) “I’m a BarbieGirl, In a BarbieGirls World.” The Escapist (165), September 2. Link

Grimes, Sara M. (2008) “Lego, Star Wars, and the Rationalization of Play.” CPROST Digest, issue 19. Link

Grimes, Sara M. (2007) “Who Owns the Content When Kids Produce It Online?” Guest Commentary for Children’s Media Consultant, November 4. [no longer online]

Grimes, Sara M. (2007) “Expanding Universes.” The Escapist (111), August 21. Link

Grimes, Sara M. (2007) “Mining the Game.” The Escapist (86), February 27. Link