Wednesday, May 11, 2011

To Do List: NYU Game Center "No Quarter" Exhibit

©2011 NYU Game Center

I'm in NYC right now, enjoying a bit of down time, a.k.a. writing time between conferences, and all I can really say is WOW. It's been gorgeous since we got here, and since my partner is currently doing a postdoc research semester at Columbia, we've had quite a swath of Manhattan to discover and explore. I'm currently being hosted by the fantastically generous and awesome people at the Adaptive Design Association (thank you Jason!) - which means I get to do my work surrounded by amazing toys and ingenious cardboard creations designed to improve the lives of children with disabilities. And tomorrow, I get to attend the opening of the 2nd annual ‘No Quarter’ Exhibition of Games at the NYU Game Center. And then next week it's the Future Babycastles Opening Block Party. And hopefully in and amongst, I'll get to meet some of the very inspiring designers, artists and scholars et al. involved in this whole, amazing NYC indie game scene. Huzzah!

Here's the info for tomorrow's event, reproduced from the NYU Game Center blog:
Thursday, May 12th, at 7PM is the Game Center’s No Quarter Exhibition of Games, featuring new work by Terry Cavanagh, Ramiro Corbetta, and Charley Miller, as well as a showing of Clock by Luke O’ Connor.

One of the primary missions of the Game Center at NYU is to foster the development of creative and groundbreaking independent games. To this end we started the No Quarter Exhibition last year by commissioning three games from independent game makers, including the IGF nominated Nidhogg by Mark ‘messhof’ Essen, as well as Recurse by Matt Parker, and Deep Sea by Robin Arnott. You can find pictures from last year’s event on this link.

This year we’re continuing the tradition by commissioning new games from Terry Cavanagh, the creator of VVVVVVVV, Ramiro Corbetta, a game designer on the IGF Award winning Glow Artisan, and Charley Miller, a New York-based designer of board and big games. We’ll also be showcasing Clock, by Luke O’ Connor, which premiered at the New York indie arcade, BabyCastles.

Additionally, we’re proud to announce that we’ll be unveiling the NYC Winnitron at No Quarter! The Winnitron is a free-to-play arcade cabinet entirely devoted to playing independent games. We’re happy to be part of this exciting project and look forward to having this machine at our event! For more information about the Winnitron project follow the link here. 
The games will be premiered at the No Quarter Exhibition opening party on May 12th, and will then be be on display and available to the public for the rest of the month.
RSVP is not required for this event.
Refreshments will be served

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