The talk touched upon two key themes:
- games as stories and forums for storytelling (don't worry...not all games, just the ones with narrative dimensions), and
- how librarians are in a perfect position to become thought leaders (or crusaders, or provokers) in the collection, protection, support and management of digital games (in kids' culture, in public spaces, in non-commercially controlled spaces, in anti-censorship discussions, etc. etc.).