Advergames: Custom-made games specifically designed around a product or service (e.g. Burger King - Sneak King);
Dynamic In-game: Advertising elements within a connected game itself, that can be dynamically changed depending on location, day of week and time of day (e.g. vending machine fronts, billboards and posters);
Inter-level Ads: Display or digital video ads shown during natural breaks in gameplay, such as between levels ("inter-level") or between rounds of play;
Game Skinning: Includes game sponsorship of display units around the game, and/or custom branding integration into the game;
Product Placement: Integrated brand messaging, sponsorship and/or products into a game (e.g. beverages, mobile phones and cars);
Sponsorships: Advertiser owns 100% share-of-voice in and around an existing game, such as sponsorship of a tournament, zone (level), or session of gameplay. Advertiser might also sponsor the release of new exclusive content associated with a game;
Static In-game: Advertising elements within a game that may not be changed. These may reside within game play itself or on menus, leader boards, etc. This type of ad format is also referred to as "Hard-Coded" advertising;
Post-Game: Ads shown following completion of the game;
Pre-Game: Display or digital video advertisements shown before gameplay begins as the game is loading.
Read the full report here.
No comments:
Post a Comment