Thursday, September 27, 2007
John Harris over at Gamasutra has just released the second installment of his Game Design Essentials series, which I would like to recommend to those of you with an interest in game studies. The format of the series is to overview 20 case study games that best exemplify key game forms and issues within digital game design. While written from a practitioner perspective, the articles (so far) deal with numerous themes of interest to game scholars (and players!). The first installment was 20 Difficult Games, and the most recent is 20 Open World Games. The "Design Lessons" and links provided at the end of each short case study are also great resources to have on hand. Enjoy!