Thursday, September 06, 2007

Waiting for LittleBigPlanet

I believe that the demo version for LittleBigPlanet, the much anticipated upcoming WYSIWYG user-generated content game being built for the PS3 by Media Molecule, is going to become available (or perhaps already is) sometime this fall, with the full game launching in early 2008. In the meantime, we can only speculate about what the game's UGC features, potential market (and ultimate ESRB rating), and overall gameplay will look like. From the official (and fan) game description, however, it looks like it could (potentially) represent quite an innovation in collaborative game creation. From the Media Molecule site:
The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.

Characters have the power to move anything in this glued and stitched-together landscape; hey have the power to design, shape and build both objects and entire locations for others to play.

There’s no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like.

When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.

Check out the official site (and demo) here, or watch the trailer here.

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